Its come to me more than a few times watching my kidlets play games on their Playstations that there is a sociology of what I’m seeing. Perhaps this comes from my years of doing social science and believing in its mantras; but these games offer a viewpoint of life with its myriad competition, cooperation, conflict, winning. But losing… Losing is a problem. None of the games teach how to lose. It seems to me that before you can excel at winning you gotta know what it means to lose. My son accuses me of asking the “hard questions” some of the time. For a 16–year old these are the “why” questions. My take is that by the time you reach 16, you should at least know the questions. We seem to be seeing that the sociollogy of the online means that the new youth can bypass the questions and just want the answers. I’ve heard my son more than once just say “I don’t want the questions dad; just tell me the answers”. I then tell him, “you have not earned the answers yet”. He gets mad and stomps back off to the game looking at me with betrayed eyes. What he really wants I think is a pass. Give him the game pass so he can circle the board a few times, land only on the good squares, and not deal.
Perhaps its my fault and the sociology of the game does not go far with me. I see the games as a fading set of egotistical one upmanship that instead of hoping to see a few life lessons being taught there is incessant fantasy that awashes them and keeps them steeped in why questions and answers that don’t really have a bearing on what they ask me about.
So what it is about the games, I wonder. What is the hook with the PSP, the PS3, the games? Is it only escape? Its the sociology of learning only one edge of the cube. You can see the bestest, easiest, most wondrous. But you never have to ask the questions. They’re all assumed. So, my son, I’m sorry. You have not earned the answers and if you just get the answers then the questions don’t mean anything. You have to strive, reach, want.
Perhaps fail. Failing is like losing. You tend to get better at it as time goes by. And its a thing we all need to learn. Because winning is fine and good and everyone feels good at the end of the day when they win. Losing and failing though is the common condition.
The other wierd condition that I’ve felt more than a few times is that I simply don’t belong. Not in this house, with this family. I’m a Heinlein Stange in a land of Strangers. Its strange and the games don’t deliver me. Its a condition of growing older and watching my steps change.
And in the end; that’s what this blog is good for. I can write about NFS and ACPI and Linux. But I also can pen the paper with words and thoughts and wonders and even frustrations which I wonder over and feel better getting out.



